Clay Shirky: Here Comes Everybody
Clay Shirky: Here Comes Everybody: The Power of Organizing
Without Organizations (2008, Penguin Press)
Clay Shirky teaches at NYU's Interactive Telecommunications
Program. He's written a number of
essays on how the internet
has changed things, several of which are downright profound
(e.g., "Help, the Price of Information Has Fallen and It Can't
Get Up"). His book continues in that direction. The book is
based around a number of stories, which act as case examples,
some famous like Wikipedia and Linux, others obscure. The
quotes below focus on the generalizations from the stories.
Books starts off with a story of how someone lost an expensive cell
phone (a "Sidekick") but was able to recover it after a friend
organized a search over the web, eventually putting enough pressure in
the NYPD to arrest the person who found the phone and refused to
return it -- chapter title is "It Takes a Village to Find a Phone"
(pp. 18-20):
There are many small reasons for this, both technological and
social, but they all add up to one big change: forming groups has
gotten a lot easier. To put it in economic terms, the costs incurred
by creating a new group or joining an existing one have fallen in
recent years, and not just by a little bit. They have
collapsed. ("Cost" here is used in the economist's sense of anything
expended -- money, but also time, effort, or attention.) One of the
few uncontentious tenets of economics is that people respond to
incentives. If you give them more of a reason to do something, they
will do more of it, and if you make it easier to do more of something
they are already inclined to do, they will also do more of it.
Why do the economics matter, though? In theory, since humans have a
gift for mutually beneficial cooperation, we should be able to
assemble as needed to take on tasks too big for one person. If this
were true, anything that required shared effort -- whether policing,
road construction, or garbage collection -- would simply arise out of
the motivations of the individual members. In practice, the
difficulties of coordination prevent that from
happening. [ . . . ]
In a way, every institution lives in a kind of contradiction: it
exists to take advantage of group effort, but some of tis resources
are drained away by directing that effort. Call this the institutional
dilemma -- because an institution expends resources to manage
resources, there is a gap between what those institutions are capable
of in theory and in practice, and the larger the institution, the
greater those costs.
(pp. 30-31):
This ability of the traditional management structure to simplify
coordination helps answer one of the most famous questions in all of
economics: If markets are such a good idea, why do we have
organizations at all? Why can't all exchanges of value happen in the
market? This question originally was posed by Ronald Coase in 1937 in
his famous paper "The Nature of the Firm," wherein he also offered the
first coherent explanation of the value of hierarchical
organization. Coase realized that workers could simply contract with
one another, selling their labor, and buying the labor of others in
turn, in a market, without needing any managerial oversight. However,
a completely open market for labor, reasoned Coase, would underperform
labor in firms because of the transaction costs, and in particular the
costs of discovering the options and making and enforcing agreements
among the participating parties. The more people are involved in a
given task, the more potential agreements need to be negotiated to do
anything, and the greater the transaction costs, as in the movie
example above.
A firm is successful when the costs of directing employee effort
are lower than the potential gain from directing. It's tempting to
assume that central control is better than markets for arranging all
sorts of group effort. (Indeed, during the twentieth century much of
the world lived under governments that made that assumption.) But
there is a strong limiting factor to this directed management, and
that is the cost of management itself. [ . . . ]
Activities whose costs are higher than the potential value for both
firms and markets simply don't happen. Here is the institutional
dilemma again: because the minimum costs of being an organization
in the first place are relatively high, certain activities may have
some value but not enough to make them worth pursuing in any organized
way. New social tools are altering this equation by lowering the costs
of coordinating group action. The easiest place to see this change is
in activities that are too difficult to be pursued with traditional
management but that have become possible with new forms of
coordination.
Shirky then introduces an example from Flickr, which lets people
share their photographs and associate them by shared tags. He cites a
Mermaid Parade, which was comprehensively documented despite no one
making any managerial effort to do so. He then looks beyond simple
sharing (pp. 49-51):
Cooperation is the next rung on the ladder. Cooperating is harder
than simply sharing, because it involves changing your behavior to
synchronize with people who are changing their behavior to synchronize
with you. Unlike sharing, where the group is mainly an aggregate of
participants, cooperating creates group identity -- you know who you
are cooperating with. One simple form of cooperation, almost universal
with social tools, is conversation; when people are in one another's
company, even virtually, they like to talk. Sometimes the conversation
is with words, as with e-mail, IM, or text messaging, and sometimes it
is with other media: YouTube, the video sharing site, allows users to
post new videos in response to videos they've seen on the
site. Conversation creates more of a sense of community than sharing
does, but it also introduces new problems. It is famously difficult to
keep online conversations from devolving into either name-calling or
blather, much less to keep them on topic. Some groups are perfectly
happy with those effects (indeed, there are communities on the
internet that revel in puerile or fatuous conversation), but for any
group determined to maintain a set of communal standards some
mechanism of enforcement must exist.
Collaborative production is a more involved form of cooperation, as
it increases the tension between individual and group goals. The
litmus test for collaborative production is simple: no one person can
take credit for what gets created, and the project could not come into
being without the participation of many. Structurally, the biggest
difference between information sharing and collaborative production is
that in collaborative production at least some collective decisions
have to be made. The back-and-forth talking and editing that makes
Wikipedia work results in a single page on a particular subject
(albeit one that changes over time). Collaboration is not an absolute
good -- many tools work by reducing the amount of required
coordination, as Flickr does in aggregating photos. Collaborative
production can also be valuable, but it is harder to get right than
sharing, because anything that has to be negotiated about, like a
Wikipedia article, takes more energy than things that can just be
accreted, like a group of Flickr photos.
Collective action, the third rung, is the hardest kind of group
effort, as it requires a group of people to commit themselves to
undertaking a particular effort together, and to do so in a way that
makes the decision of the group binding on the individual members. All
group structures create dilemmas, but these dilemmas are hardest when
it comes to collective action, because the cohesion of the group
becomes critical to its success. Information sharing produces shared
awareness among the participants, and collaborative production relies
on shared creation, but collective action creates shared
responsibility, by tying the user's identity to the identity of the
group. In historical terms, a potluck dinner or a barn raising is
collaborative production (the members work together to create
something), while a union or a government engages in collective
action, action that is undertaken in the name of the members meant to
change something out in the world, often in opposition to other groups
committed to different outcomes.
He follows this up with a discussion of the "Tragedy of the
Commons" ("the commonest collective action problem"). Next chapter
is "Everyone Is a Media Outlet" (pp. 59-60):
In any profession, particularly one that has existed long enough
that no one can remember a time when it didn't exist, members have a
tendency to equate provisional solutions to particular problems with
deep truths about the world. This is true of newspapers today and of
the media generally. The media industries have suffered first and most
from the recent collapse in communications costs. It used to be hard
to move words, images, and sounds from creator to consumer, and most
media businesses involve expensive and complex management of that
pipeline problem, whether running a printing press or a record
label. In return for helping overcome these problems, media businesses
got to exert considerable control over the media and extract
considerable revenues from the public. The commercial viability of
most media businesses involves providing those solutions, so
preservation of the original problems became an economic
imperative. Now, though, the problems of production, reproduction, and
distribution are much less serious. As a consequence, control over the
media is less completely in the hands of the professionals.
As new capabilities go, unlimited perfect copyability is a lulu,
and that capability now exists in the hands of everyone who owns a
computer. Digital means of distributing words and images have robbed
newspapers of the coherence they formerly had, revealing the physical
object of the newspaper as a merely provisional solution; now every
article is its own section. The permanently important question is how
society will be informed of the news of the day. The newspaper used to
be a pretty good answer to that question, but like all such answers,
it was dependent on what other solutions were available. Television
and radio obviously changed the landscape in which the newspaper
operated, but even then printed news had a monopoly on the written
word -- until the Web came along. The Web didn't introduce a new
competitor into the old ecosystem, as USA Today had done. The
Web created a new ecosystem.
Next he introduces blogs, starting with the story of Trent Lott's
toast to Strom Thurmond's segregationist presidential campaign, which
no news media outlet considered newsworthy, but gained wide exposure
through blogs. (p. 79):
In a world where publishing is effortless, the decision to publish
something isn't terribly momentous. Just as movable type raised the
value of being able to read and write even as it destroyed the scribal
tradition, globally free publishing is making public speech and action
more valuable, even as its absolute abundance diminishes the
specialness of professional publishing. For a generation that is
growing up without the scarcity that made publishing such a
serious-minded pursuit, the written word has no special value in and
of itself. Adam Smith, in The Wealth of Nations, pointed out
that although water is far more important than diamonds to human life,
diamonds are far more expensive, because they are rare. The entire
basis on which the scribes earned their keep vanished not when
reading and writing vanished but when reading and writing became
ubiquitous. If everyone can do something, it is no longer rare enough
to pay for, even if it is vital.
(p. 91):
The Web makes interactivity technologically possible, but what
technology giveth, social factors taketh away. In the case of the
famous, any potential interactivity is squashed, because fame isn't an
attitude, and it isn't technological artifact. Fame is simply an
imbalance between inbound and outbound attention, more arrows pointing
in than out. Two things have to happen for someone to be famous,
neither of them related to technology. The first is scale: he or she
has to have some minimum amount of attention, an audience in the
thousands or more. (This is why the internet version of the Warhol
quote -- "In the future everyone will be famous to fifteen people" --
is appealing but wrong.) Second, he or she has to be unable to
reciprocate. We know this pattern from television; audiences for the
most popular shows are huge, and reciprocal attention is
technologically impossible. We believed (often because we wanted to
believe) that technical limits caused this imbalance in
attention. When weblogs and other forms of interactive media began to
spread, they enabled direct, unfiltered conversation among all parties
and removed the structural imbalances of fame. This removal of the
technological limits has exposed a second set of social ones.
(pp. 120-122):
Wikis avoid the institutional dilemma. Because contributors aren't
employees, a wiki can take a staggering amount of input with a minimum
of overhead. This is key to its success: it does not need to make sure
its contributors are competent, or producing steadily, or even showing
up. Mandated specialization of talent and consistency of effort,
seemingly the hallmarks of large-scale work, actually have little to
do with division of labor itself. A business needs employee A and
employee B to put in the same effort if they are doing the same job,
because it needs interchangeability and because it needs to reduce
friction between energetic and lazy workers. By this measure, most
contributors to Wikipedia are lazy. The majority of contributors edit
only one article, once, while the majority of the effort comes from a
much smaller and more active group. (The two asphalt articles, with a
quarter of the work coming from six contributors, are a microcosm of
this general phenomenon.) Since no one is being paid, the energetic
and occasional contributors happily coexist in the same ecosystem.
The freedom of contributors to jump from article to article and
from task to task makes the work on any given article unpredictable,
but since there are no shareholders or managers or even customers,
predictability of that sort doesn't matter. Furthermore, since anyone
can act, the ability of the people in charge to kill initiatives
through inaction is destroyed. This is what befell Nupedia: because
everyone working on that project understood that only experts were to
write articles, no one would even begin an article they knew little
about, and as long as the experts did nothing (which, on Nupedia, is
mostly what they did), nothing happened. In an expert-driven system,
an article on asphalt that read "Asphalt is a material used for road
coverings" would never appear, even as a stub. So short! So
uninformative! Why, anyone could have written that! Which, of course,
is one of the principal advantages of Wikipedia.
In a system where anyone is free to get something started, however
badly, a short, uninformative article can be the anchor for the good
article that will eventually appear. Its very inadequacy motivates
people to improve it; many more people are willing to make a bad
article better than are willing to start a good article from
scratch. In 1991 Richard Gabriel, a software engineer at Sun
Microsystems, wrote an essay that included a section called "Worse Is
Better," describing this effect. He contrasted two programming
languages, one elegant but complex versus another that was awkward but
simple. The belief at the time was that the elegant solution would
eventually triumph; Gabriel instead predicted, correctly, that the
language that was simpler would spread faster, and as a result, more
people would come to care about improving the simple language than
improving the complex one. The early successes of a simple model
created exactly the incentives (attention, the desire to see your work
spread) needed to create serious improvements. These kinds of
incentives help ensure that, despite the day-to-day chaos, a
predictable pattern emerges over time: readers continue to read, some
of them become contributors, Wikipedia continues to grow, and articles
continue to improve. The process is more like creating a coral reef,
the sum of millions of individual actions, than creating a car. And
the key to creating those individual actions is to hand as much
freedom as possible to the average user.
(p. 134):
In one well-known experiment, called the Ultimatum Game, two people
divide ten dollars between them. The first person is given the money
and can then divide it between the two of them in any way he likes;
the only freedom the second person has is to take or leave the deal
for both of them. Pure economic rationality would suggest that the
second person would accept any split of the money, down to a
$9.99-to-$.01 division, because taking even a penny would make him
better off then before. In practice, though, the recipient would
refuse to accept a division that was seen as too unequal (less than a
$7-to-$3 split, in practice) even though this meant that neither
person received any cash at all. Contrary to classical economic
theory, in other words, we have a willingness to punish those who are
treating us unfairly, even at personal cost, or, to put it another
way, a preference for fairness that is more emotional than
rational. This in turn suggests that relying on nonfinancial
motivations may actually make systems more tolerant of variable
participation.
(pp. 192-193):
When Robert Putnam, a Harvard sociologist, published Bowling
Alone in 2000, it was an immediate sensation. His account of the
weakening of community in the United States, based on a huge number of
indicators from the decline of picnicking to the abandonment of league
bowling, offered two provocative observations. First, much of the
success of the United States as a nation has had to do with its
ability to generate social capital, that mysterious but critical set
of characteristics of functioning communities. When your neighbor
walks your dog while you are ill, or the guy behind the counter trusts
you to pay him next time, social capital is at work. It is the shadow
of the future on a societal scale. Individuals in groups with more
social capital (which is to say, more habits of cooperation) are
better off on a large number of metrics, from health and happiness to
earning potential, than those in groups with less social
capital. Societies characterized by a high store of social capital
overall do better than societies with low social capital on a
similarly wide range of measurements, from crime rate to the costs of
doing business to economic growth.
This is the shadow of the future at work: direct reciprocity
assumes that if you do someone a favor today, that person will do you
a favor tomorrow. Indirect reciprocity is even more remarkable -- it
assumes that if you do something in your community a favor today,
someone in your community will be around to do you a favor tomorrow,
even if it isn't the same person. The set of norms and behaviors that
instantiates the shadow of the future is social capital, a set of
norms that facilitate cooperation within or among groups.
It was Putnam's second observation, however, that generated the
real reaction. Across a remarkably broad range of measures,
participation in group activities, the vehicle for creating and
sustaining social capital, was on the decline in the United
States. Putting the two observations together, he concluded that one
of the greatest assets in the growth and stability of the United
States was ebbing away. One cause of the decline in social capital was
a simple increase in the difficulty of people getting together -- an
increase in transaction costs, to use Coase's term. When an activity
becomes more expensive, either in direct costs or increased hassle,
people do less of it, and several effects of the last fifty years --
including smaller households, delayed marriage, two-worker families,
the spread of television, and suburbanization -- have increased the
transaction costs for coordinating group activities outside work.
(pp. 236-237):
Failure is free, high-quality research, offering direct evidence of
what works and what doesn't. Groups that people want to join are
sorted from groups that people don't want to join, every day. By
dispensing with the right to direct what its users try to create,
Meetup sheds the costs and distorting effects of managing each
individual effort. Trial and error, in a system like Meetup, has both
a lower cost and a higher value than in traditional institutions,
where failure often comes with someone's name attached. From a
conventional business perspective, Meetup has no quality control, but
from another perspective Meetup is all quality control. All
that's required to take advantage of this sort of market are passionate
users and an appetite for repeated public failure.
(pp. 239-242):
The number of people who are willing to start something is smaller,
much smaller, than the number of people who are willing to contribute
once someone else starts something. This pattern is the same as in the
creation of Wikipedia articles, where a simple seven-word entry on
asphalt can, through repeated improvement, become a pair of detailed
and informative articles. Similarly, enough people have volunteered to
help improve Linux that it has gone from a hobby project to an
essential piece of digital infrastructure and also has helped propel
the idea of collaboratively created (or "open source") software in the
world.
Open source software has been one of the great successes of the
digital age. The phrase refers to source code, the set of computer
instructions written by programmers that then gets turned into
software. Because software exists as source code first, anyone
distributing software has to decide whether to distribute the source
code as well, in order to allow users to read and modify it. The
alternate choice, of course, is to distribute only the software
itself, without the source code, thus keeping the ability to read and
modify the code with the original creators.
Prior to the 1980s, software was something that generally came free
with a computer, and much of it was distributed with the source
code. As software sales become a business on its own, however, the
economic logic shifted, and companies began distributing only the
software. One of the first people to recognize this shift was Richard
Stallman. In 1980 Stallman was working in an MIT lab that had access
to Xerox's first-ever laser printer, the 9700. The lab wanted to
modify the printer to send a message to users when their document had
finished printing. Xerox, however, had not sent the source code for
the 9700, so no one at MIT could make the improvement. Recognizing a
broader trend in the industry, Stallman started advocating for free
software ("free as in speech," as he puts it). He founded the Free
Software Foundation (FSF) in 1983, with a twofold mission. First, he
wanted to produce high-quality free software that was compatible with
an operating system called Unix. (This was playfully named GNU, for
"GNU's Not Unix.") The second part of the FSF mission was to create a
legal framework for ensuring that software stayed free. (This effort
led to the GNU Public License, or GPL, which Torvalds was to adopt
almost a decade later.)
The year 1983 was a bad time to be arguing for this kind of
freedom, as the big computing news was the advent of the personal
computer, which was distributed under the "no source code included"
model. In the first decade of its existence, FSF seemed to be fighting
a losing battle. GPL-licensed software made up an insignificant
fraction of the total software in the world, and all of it was used in
small and technically adept user communities rather than in the
rapidly growing population of home and business users. By the late
1980s it looked like the free software movement was going to be
limited to a tiny niche.
That didn't happen, to put it mildly, because the GPL proved useful
for holding together much looser groups of collaborators than had ever
worked together before, groups like the global tribe now working on
Linux. Almost a decade passed between the founding of the FSF and
Torvalds's original message. Why did Stallman's vision not spread
earlier? And why, after a decade of marginal adoption, did it become a
global phenomenon in the 1990s? In that time not much about either
software or arguments in favor of freedom had changed. What did change
was that programmers had been given a global medium to communicate
in. Linux is Exhibit A. When Torvalds announced the effort to build a
tiny operating system, he received immediate responses from Austria,
Iceland, the United States, Finland, and the U.K., a global collection
of potential contributors assembled in twenty-four hours. Within
months a simple version of the operating system was up and running,
and by then conversations about Linux (as it came to be called)
included people in Brazil, Canada, Australia, Germany, and the
Netherlands. This had simply been less possible in the 1980s; while
there were people online from all those places, they weren't
numerous. More is different, and the increased density of people using
the internet made the early 1990s a much more fertile time for free
software than any previous era.
(p. 246):
The open source movement makes neither kind of mistake, because it
doesn't have employees, it doesn't make investments, it doesn't even
make decisions. It is not an organization, it is an ecosystem, and one
that is remarkably tolerant of failure. Open source doesn't reduce the
likelihood of failure, it reduces the cost of failure; it essentially
gets failure for free. This reversal, where the cost of deciding what
to try is higher than the cost of actually trying them, is true of
open systems generally. As with the mass amateurization of media, open
source relies on the "publish-then-filter" pattern. In traditional
organizations, trying anything is expensive, even if just in staff
time to discuss the idea, so someone must make some attempt to filter
the successes from the failures in advance. In open systems, the cost
of trying something is so low that handicapping the likelihood of
success is often an unnecessary distraction. Even in a firm committed
to experimentation, considerable work goes into reducing the
likelihood of failure. This doesn't mean that open source communities
don't discuss -- on the contrary, they have more discussions than in
managed production, because no one is in a position to compel work on
a particular project. Open systems, by reducing the cost of failure,
enable their participants to fail like crazy, building on the
successes as they go.
(p. 252):
The open source movement introduced this way of working, but the
pattern of aggregating individual contributions into something more
valuable has become general. One example of the expansion into other
domains is Groklaw, a site for discussing legal issues related to the
digital realm. When the Santa Cruz Organization (SCO), a software
publisher, threatened a patent lawsuit against IBM, claiming that
IBM's offering Linux to its customers violated SCO's patents, SCO
clearly expected that IBM wouldn't want to face either the cost of
fighting the suit or the chance of losing and would either pay to
license the patents or simply buy SCO outright. Instead, IBM took SCO
to court and set about the complex process of uncovering and
aggregating what was known about SCO's patents and legal
arguments. What SCO hadn't counted on was that Groklaw, a site run by
a paralegal named Pamela Jones, would become a kind of third party in
the fight. When IBM called SCO's bluff and the threatened suit went
forward, Groklaw would post and then explain all the various legal
documents being filed. This in turn made Groklaw required reading for
everyone interested in the case. The knowledgeable audience that Jones
assembled began to post comments related to the case, including, most
damningly, comments from former SCO engineers that explicitly
contradicted the version of events that SCO was alleging in the
trial. Groklaw functioned as a kind of distributed and free
friend-of-the-court brief, uncovering material that would have been
too difficult and too expensive for IBM to get any other way. The
normal course for such a lawsuit would have been that SOC and IBM
fought the case in court, while the open source community looked
on. What Groklaw did was assemble that community in a way that
actually changed the landscape of the case.
(pp. 260-263):
Every story in this book relies on a successful fusion of a
plausible promise, an effective tool, and an acceptable bargain with
the users. The promise is the basic "why" for anyone to join or
contribute to a group. The tool helps with the "how" -- how will the
difficulties of coordination be overcome, or at least be held to
manageable levels? And the bargain sets the rules of the road: if you
are interested in the promise and adopt the tools, what can you expect,
and what will be expected of you? [ . . . ]
The order of promise, tool, and bargain is also the order in which
they matter to the success of any given group. Creating a promise
that enough people believe in is the basic requirement. The promise
creates the basic desire to participate. Then come the tools. After
getting the promise right (or right enough), th next hurdle is
figuring out which tools will best help people approach the promise
together. Wikis make arriving at shared judgment easier than hosting a
discussion, while e-mail has the opposite set of characteristics, so
getting the tools right matters to the kind of interactions the group
will rely on. Then comes the bargain. Tools don't completely determine
behavior; different mailing lists have different cultures, for
example, and these cultures are a result of an often implicit bargain
among the users. One possible bargain for a mailing list is: "We
expect politeness of one another,a nd we rebuke the impolite."
Another, very different bargain is: "Anything goes." You can see how
these bargains would lead to very different cultures, even among
groups using the same tools, yet both patterns exist in abundance. A
successful bargain among users must be a good fit for both the promise
and the tools used. Taken together, these three characteristics are
useful for understanding both successes and failures of groups relying
on social tools.
The promise is the essential piece, the thing that convinces a
potential user to become an actual user. Everyone already has enough
to do, every day, and no matter what you think of those choices ("I
would never watch that much TV," "Why are they at work at ten p.m.?"),
those choices are theirs to make. Any new claim on someone's time must
obviously offer some value, but more important, it must offer some
value higher than something else she already does, and she won't free
up the time. The promise has to hit a sweet spot among several
extremes. The original promise of Voice of the Faithful was neither
too mundane ("Let's blow off some steam about abusive priests") nor
too disrespectful ("Let's demolish the Church"). Instead, its message
balanced loyalty with anger -- "Keep the faith, change the church."
Just right, at least for purposes of recruiting. Similarly, the
original message inviting people to work on the Linux operating system
was neither too provisional ("Let's try to see if we can come up with
something together") nor too sweeping ("Let's create a world-changing
operating system"). Instead, Linus's proposal was modest but
interesting -- a new but small operating system, undertaken
principally as a way to learn together. Just right.
[ . . . ]
The problem of getting the promise right is unlike traditional
marketing, because most marketing involves selling something that will
be made for the listeners rather than by them. "Buy
Cheesy Poofs" is a different message from "Join us, and we will invent
Cheesy Poofs together." This second kind of message is more
complicated, because of something called the paradox of groups. The
paradox is simple -- there can be no group without members
(obviously), but there can also be no members without a group, because
what would they be members of? Single-user tools, from word-processing
software to Tetris, have a simple message for the potential user: if
you use this, you will find it satisfying or effective or both. With
social tools, the group is the user, so you need to convince
individuals not just that they will find the group satisfying and
effective but that others will find it so as well; no matter how
appealing the promise, there's no point in being the only user of a
social tool. As a result, users of social tools are making two related
judgments: Will I like using this tool or participating in this group?
Will enough other people feel as I do to make it take off?
(p. 303):
One reason many of the stories in this book seem to be populated
with young people is that those of us born before 1980 remember a time
before any tools supported group communication well. For us, no matter
how deeply we immerse ourselves in new technology, it will always have
a certain provisional quality. Those of us with considerable
real-world experience are often at an advantage relative to young
people, who are comparative novices in the way the world works. The
mistakes that novices make come from lack of experience. They
overestimate mere fads, seeing revolution everywhere, and they make
this kind of mistake a thousand times before they learn better. But in
times of revolution, the experienced among us make the opposite
mistake. When a real once-in-a-lifetime change comes along, we are at
risk of regarding it as a fad. [ . . . ]
I'm old enough to know a lot of things just from life experience. I
know that newspapers are where you get your political news and how you
look for a job. I know that music comes from stores. I know that if
you want to have a conversation with someone, you call them on the
phone. I know that complicated things like software and encyclopedias
have to be created by professionals. In the last fifteen years I've
had to unlearn every one of those things and a million others, because
they have stopped being true. I've become like the grown-ups arguing
in my local paper about calculators; just as it took them a long time
to realize that calculators were never going away, those of us old
enough to remember a time before social tools became widely available
are constantly playing catch-up. Meanwhile my students, many of whom
are fifteen years younger than I am, don't have to unlearn those
things, because they never had to learn them in the first place.
The advantage of youth, however, is relative, not absolute. Just as
everyone eventually came to treat the calculator as a ubiquitous and
invisible tool, we are all coming to take our social tools for granted
as well. Our social tools are dramatically improving our ability to
share, cooperate, and act together. As everyone from working
biologists to angry air passengers adopts those tools, it is leading
to an epochal change.
posted 2008-04-23
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